I believe in “Intelligent Design”, which is to say I am somewhat a proponent of the Auteur Theory. (Holla, Andrew Sarris!) And when one becomes a semi-proponent of such a theory, they are often inclined to fall in love with the director as much as the work itself. Even if it’s only after one film, if one is so enamored by the precise style, the instantly recognize camera movements, even the name itself, Lord knows said cinephile will be in line for the next film by whatever director they’ve fallen in love with. Such was the case with Andrew Dominik, whose incredible film The Assassination of Jesse James by the Coward Robert Ford left me intoxicated. But what happens when that director, well, shall we say, seems to lose his mind in a bizarre mash-up of unclear ideas, hack-y visuality, and heavy handedness? Uh, well, you seem to get Dominik’s extremely disappointing Killing Them Softly, or, as I thought of it, I Have No Idea What I Want to Say or How to Say It.
In Dominik’s Killing Them Softly, which is based on the novel Cogan’s Trade by George V. Higgins, follows a hit man (Brad Pitt), as he follows a couple of people who turned over a card game and made it look like another guy did it (said fellow played by Ray Liotta, which makes one wonder where he’s been all these years). Meanwhile, as Pitt’s hit man talks with various people in bars and cars about the approach, the reason, and the morality of the hits, the two fellows who committed the crime, Frankie (Scoot McNairy) and Russell (Ben Mendelssohn), try, seemingly half heartedly, to avoid the new price on their heads.
I do not believe I have ever watched a film that was so incredibly heavy handed and yet had no idea what it was saying or how to say it. Prior to the official release of the film in the United States, back when it prancing around Cannes and competing for the Palme d’Or, Dominik and his team, whoever they are, decided on a fairly overt Americana theme. This Americana theme, which was not, however, very present in the trailers for the film, seems to try to set up some sort of thematic arc or thesis for the film, but, just as the film itself, it seems to be only vaguely related to the film. Throughout the film, there is a constant presence of some political figure on a TV or disembodied voice on the radio, whether it is McCain, Obama, or even W. Bush, talking about the economy. So, here lies the first problem: Less of a lesson or exercise in self reflexivity, Dominick goes for the heavy handedness outside of the direct dialogue (with the exception of certain scenes and certain pieces of dialogue), and feeds it to the audience in a very strange way. He feeds us his badly constructed lesson like a third party. A part of me would have preferred a Godardian lesson through the characters (knock on wood) as opposed to a fairly lazy attempt at chastising the American people. But, as often as these little sound bites from various political speeches featured on CNN and C-SPAN are there, and as often as they use buzz words like “Economy!” and “Fiscal” and “Community!” and “People!”, Dominik doesn’t really say anything about this. There are vague hints about why he’s trying to say something, with the hit man once or twice tip-toeing towards pontification about America being “a business” and the state of the country, but like an essay without an outline or any real thesis, the heavy handedness just seems loud, obnoxious, and vague. In a way, Killing Them Softly is like Andrew Dominik’s economically aimed, loosely neo-noir version of Dogville (whose thesis is far more clear cut, and yet excellently articulated cinematically). There’s some sort of attempt at juxtaposition in the film, with the gritty and slummy landscape of the gangsters (?) and the immaculate, expensive setting for the hit men. But, again, that try at visual cues does not translate well or effectively. There’s a hint of libertarianism, which left me sitting in the theater wondering, “Did Ayn Rand’s ghost possess Dominik or something?”
I was hoping that if the story was lackluster and all over the place, that at least the visual style would be interesting. And I guess you could call it interesting. Interesting in that it is a train wreck. While The Assassination of Jesse James’ style was refined, gorgeous, and purposefully shot (by Roger Deakins, no less), Killing Them Softly’s cinematography felt like the bastard child of J.J. Abrams, Julian Schnabel, and Guy Ritchie. Granted, some of the scenes do look good, but there is, by no means at all, any kind of consistency to the images on the screen. Nothing seems coherently placed together, its editing just as lackluster. Yes, the slow motion scene where Brad Pitt shoots someone looks pretty great (reminiscent of some of the finer scenes in Guy Ritchie’s adrenaline pumped reboot of Sherlock Holmes), but… why? With Russell’s heroin addict, some of his scenes are straight out of The Diving Bell and the Butterfly. And, OH THE LENS FLARE! It’s ironic that so many of the scenes should be dictated less by any real action or purpose or even character and more by music and sound, because a short film I recently made (which you can watch here) had just that as its thesis: editing has changed, and when used poorly, can send a film into jeopardy. There’s no purpose to this visual style. There’s no reason. There’s no perspective. It’s just messy. The incoherent mess of a political allegory paired with the hodgepodge visual style… gosh, that’s two strikes.
Stylistically, regarding the plot, we hit another bump in the road. A lot of it, I assume intentionally, feels like a neo-noir. But that tonality of the film shifts, fluctuates, and doesn’t know what to do with itself. There’s a switch to something grittier, which under normal circumstances would not be inherently bad. The switch seems to be nodding to films like GoodFellas (which is sort of ironic), where the realism of the violence takes the center stage, disillusioning the audience of the romanticism they became familiar with two decades prior with The Godfather. That would be fine, you know, if it stayed that way. There’s another shift to something talkier, less noir and more “I don’t know what style I’m working with, so this is like an interstitial”. There’s some dark comedy in there for, like, two scenes. If the film had been sliced and diced into a series of vignettes, each short dedicated to its own kind of style and tone, maybe the film would work. But, as is, we get something confused. Excited, probably, but unable to know its own pace and something easily confused.
My last hope would be performances. Richard Jenkins, as a man (named Driver, for the record) who has long conversations with Pitt’s hit man, is good. Brad Pitt is fine. James Gandolfini is not very good. Ray Liotta is pretty good. Scoot McNairy is the only one who gives an enthralling performance, primarily within the first 15 minutes of the film. But no one really seems to bring their A-game. Pitt’s hit man, with his “inconsistent” moral views (he kills people, and yet criticizes the United States) make his character more pseudo-enigmatic rather than one of true depth. There’s no real good study of any of the characters, when this kind of film from this kind of director would definitely call for it. Its script, as well, is all over the place, with big chunks of dialogue and monologue fairly unnecessary and doing nothing to a) illustrate the character in a more detailed way or b) articulate and elaborate on whatever thesis it may or may not have. But, hey, Brad Pitt looks good in sunglasses.
Killing Them Softly is a confused film: stylistically, thematically, and in a narrative sense as well. With little rhyme or reason for many of the creative decisions made, little attempt to give meaty and interesting characters, and a severe allegory that inexplicably doesn’t have any idea how to articulate its thesis well, what is their left to say? What is there left to comment? I haven’t seen Chopper, but Dominik doesn’t really establish a precise and clear voice like he did with Jesse James. It looks like Dominik, maybe trying his hand at post-modernism, spent less time killing them softly and more time killing his audience haphazardly.
A couple years ago, I wrote a scathing review of the American remake of Michael Haneke’s thriller Funny Games (which will henceforth be known as Funny Games US). The brilliant performances from Tim Roth and Naomi Watts as poor rich people being tortured by a couple of lunatics played by Michael Pitt and Brady Corbet notwithstanding, its smugness and overt message condemning audiences for enjoying sadistic violence was a major turn off. It was a task sitting through it, an absolute nightmare in a way. But, you could say, Haneke achieved his goal. However, after avoiding Haneke’s films for a bit, and not bothering to watch the original 1997 Austrian film, I decided once and for all to delve into the Austrian director’s work. After watching Cache, The Piano Teacher, and The White Ribbon, I decided, because I loved the ambiguity, intensity, and subversiveness of those films, I’d give the original Funny Games a go. I was not, however, expecting much. Haneke’s 2007 Funny Games US was a shot for shot remake of his original film, only in English and with new actors. Having explored Haneke’s work a bit more thoroughly and having grown more mature in my tastes, not only does Haneke rank amongst my new favorite directors (subsection: “provocateur”, next to Lars von Trier), I’ve had a change of heart about both Funny Games. That does not, however mean that I love the film, or even like it more than I did. It’s honestly hard to make up one’s mind about a film that has so much fun and takes so much pleasure in serving up a wretched dish to its audience in such a knowing way. Nevertheless, I do appreciate it more than I did. But why? Well…
All in the Family
Michael Haneke has a lot to say about things. Just things in general. And while his opinion of the upper middle class and the bourgeoisie doesn’t occupy the viewer’s mind for long, due to, um, other events, what he says is just as scathing as his message about violence (which is what I will get to later). Only a certain kind of people would play a music game in the car by quizzing one another on what operatic piece is playing. Is it Mahler? No, Wagner. Or maybe… This version of fun and games certainly occupies the mainstream music listener, but as casual as the family in the film does it (in the Austrian film, the parents are played by Susanne Lothar and Ullrich Muhe), there very act itself reeks of pretension. Haneke gives us a close up of the dozen or so CDs in the car, and while the family enjoys their ride with their expensive boat to their expensive lake house, Haneke cuts short the elegiac bliss and drowns the audiences ears’ in what could be assumed to be screamo. This harsh juxtaposition is like a scale. Opera is considered one of the high arts; screamo, within most circles, is usually written off by “that kind of people” as “noise”. But within the mainstream circle, both would be ignored; thus the scale. They’re both two extremes of the same medium. (I bet if Haneke had waited a few years to remake his film, he might use Skrillex.)
When the family get to their lake house, they enter through a gate, a clear sign that these people are not the ninety-nine percent. But that gate seems to hint at the fact that their lake house not only gates them from, you know, strangers, but gates their lives off from other people. Their lives seem so insular with that gate in place. Their lake house doesn’t look like a nice little cottage by the lake. It looks like a two story house. That you live in. Another spit in the face. While Haneke may be smarmy about the upper class, he has a lot more headed for them than they could ever expect.
The Fabulous Sociopathic Boys
The boys look like clean cut gold caddies in a way, which is a little ironic. They do not look completely out of place in the large, wealthy lake houses they break into, but they also don’t look like they were born there or were there in the first place. These sociopaths, though, are your worst nightmare. Not only because they relish the great violence and torture they cause, but because they look “just like you”, albeit younger and maybe snarkier. A lot of horror films stress the “it could be your neighbor” element, but with very little purpose other than hypothetical paranoia in comparison to these two psychopaths. Haneke seems to be saying, “They are your neighbors. And you know why? Because the media has created them.” I mean, where else would they have gotten the ideas for the sick games they play from other than video games, the news, and, yes, the movies.
Even their dialogue has the bounce and rhythm of other writers, like Hawks and Hecht, the banter resembling kind of a slash version of Bringing Up Baby. They’re fairly young, so they are the target audience. They are, essentially, you. Yes, my friends, Haneke is making the audience the culprit. And how he relishes doing that. I am not sure, however, whether or not he enjoys the game itself or the players more.
As “torturous” of an experience it is to watch Funny Games, most of the violence is suggested. And yet that still doesn’t seem to help. The violence is, perhaps, the most interesting aspect of the film. Even though most of the violence happens off screen, the audience still squirms even though they aren’t watching Hostel or Saw or even Oldboy. And yet they salivate and yearn, unsatisfied with only hearing the screams from the mother, the groans from the father, and the whimpers from their child. Not only that, but here, the violence is real. Or it seems real, too real. Subverting audience expectation is something I’ve become accustomed to when it comes to Haneke. With the ridiculousness of torture porn, it seems so outrageous that it’s just a gross out cliché. However, these so-called funny games are ones that are probably more emotionally savage than physically. Yes, the father’s knee cap is basically hammered in by a 9-iron, but the mother must play “The Loving Wife”. This game involves poor Anna, where she must recite a prayer forward and backwards (clearly mocking religion) flawlessly or her husband will be killed (either with the gun or the knife; it’s her choice). And another game, where she has to undress herself. And another game, where they put the son’s head in a canvas sack. These aren’t just random, elaborate torture devices Jigsaw would use, but truly terribly, emotionally and spiritually scarring tasks that are so diabolical because they are so incredibly simple. It’s all in the simplicity of the thing, and simplicity serves up the realism in a large portion. Why don’t they just kill them? As one of the boys says, “You can’t forget the importance of entertainment.”
However, the problem I had with the films lies in the violence itself, and it isn’t just the violence that makes the film interesting, but also its presentation. These are horrible things happening to good people. And Haneke, all the while, enjoys this. He enjoys seeing his audience both repulsed and gripped by such acts of terror. And what he’s saying, obviously, is that we are terrible people for loving it so much and for loving violence so much. The games are real, and Haneke is playing a game on the audience, not just with this upper class family. But because he enjoys it so much, doesn’t that make him just as complicit as his audience? Isn’t Haneke just as guilty of the loathsome enjoyment of violence as we are, or as any fan of horror? How does on reconcile smugness with what is clearly a grippingly and fascinatingly terrifying film? In his other films, he explores people under pressure, just as he does here, but in other situations. Someone is watching a family; someone wants to act on sexual fantasies after years of repression; more brutal things are happening but in a small German town. But with those films, as subtle as he may or may not be, depending from film to film, there isn’t as much of the impression that he is plainly slapping you in the face and laughing all the while. He subverts audience expectation, but he does not go out of his way to rub it in the audience’s faces. He makes the audience a culprit in voyeurism, but you don’t realize it until after, unlike Funny Games where you clearly know what’s going on, why, and by whom. I guess the ability to forgive Haneke for this arrogance and, I hate to say it, pretension will vary from person to person. I, for one, am still on the fence.
Smashing Down Fourth Wall
Breaking the fourth wall is an act of intrusiveness. It takes you out of the escapism and makes the experience of whatever is going on very immediate. It sometimes is used as a way to connect to the audience and to familiarize the audience with a character’s voice, like Alvy Singer in Woody Allen’s Annie Hall, but here, the fourth wall is knocked down partly out of smugness and partly, once again, to show how reckless and tasteless of a society we’ve become. The two sociopaths every so often wink or talk directly to the audience, which seems unorthodox. Generally, you would think that if a character were to break the fourth wall, it would be one we could either connect to or root for. However, because the thesis of Funny Games is mostly “condemn the audience” and because the sociopaths are an extreme incarnation of “us”, Haneke subverts the aforementioned cliché, making us identify, unwillingly, to the torturers. Although villains certainly have broken the fourth wall in the past, it’s not usually in as much of a self-conscious way, and when they do, it’s because they have appeal and they are the villain we kind of love or love to hate. They are our id that we don’t mind acknowledging. The sociopaths, however, reveal a side of human nature that’s more terrible than we want to admit. Haneke’s other films have explored, to some extent, the terrible things humans can do, but Funny Games rings more poisonous because we don’t want to identify that we could do these kinds of things. We barely even want to acknowledge that there’s a preening yuppie in all of us, never mind our ability to rake a gold club and whack someone with it. Generally, it’s Lars von Trier who likes to slap society in the face with his art films, blatantly but in an expert way. Just look at his biting allegory of America in Dogville and Manderlay. Haneke has no trouble, however, doing that as well.
The painful thing is that these boys control this environment. Not only do the break the fourth wall, they also break the laws of reality. In one scene, where the mother takes a lone shotgun by the coffee table and kills one of the sociopaths, the other searches everywhere he can for the remote control. When he finds it, he pushes rewind, and like a videocassette, the events are rewound and then play is hit. This time, he knows what she’s going to grab for. In this way, it’s extremely frustrating to watch this film. If the villains have the control, why bother watching if there’s no hope for these people? And why, as a matter of fact, do we keep watching after that happens? Again, Haneke points out our blood lust as well as our tolerance for violence.
One chilling image is of a lone television screen displaying a NASCAR race or something like it. Pedestrian though it may be, the television screen is covered and dripping in blood. This image stays on the screen for probably thirty seconds or maybe longer. What’s the point? The desensitization of society. We, as a world culture, have gotten so used to seeing violent images in films, games, the news, TV shows, etc. that it is completely commonplace. Blood seems a little out of place for a motor car race, but that’s the point. No matter how out of place the blood would be, we would still be used to it, barely even phased by its presence. This, I feel, is the most chilling, and most accurate, statement that Haneke makes in the film.
The Circle of Life and Death
At the end of the film, it’s revealed that the boys came directly from the neighbors next door, whom they’d been torturing. And after they’re done with this family, they’re going to start right back up with another. As one of the boys approaches, asking for eggs (a sign from before that the games are about to begin), we understand that it’s all just a vicious circle. That point being that violence, both in the natural world as well as the audience’s compliance, is cyclical. While stopping by your neighbors and torturing them is hardly normal, the dark side of human nature, however, is. In a way, the end, signaling the beginning, is almost like Bronte’s Wuthering Heights, a novel that expounds upon the cyclical nature of revenge and love. Horror films will be made, audiences will go in droves, the feast will continue, and begin again the next time. It’s an unpleasant thought, but true nonetheless. Atrocities will occur in the real word, people will watch the news in shock and awe, and then something else will happen garnering similar coverage and, of course, similar ratings.
All in the Shot for Shot
One could say that making one Funny Games, the Austrian one, is bad enough. But, eye rolls must commence when a foreign film gets an American remake. From the disgustingly sappy City of Angels remade from Wim Wender’s existential symphony Wings of Desire to the remake of Godard’s Breathless by Jim McBride, American remakes of foreign films usually garner scorn and bad reviews. (Not always though, for every failure there’s a Magnificent Seven or Let Me In or even The Girl with the Dragon Tattoo.) However, Funny Games US is directed by Haneke himself. What’s more, it’s a shot for shot remake, meaning that every shot from his 1997 film is duplicated here. Unnecessary? That may be up to you, but in remaking Funny Games, he took a film that had pretty much world wide appeal and then focused it, aiming it directly at Americans. For, who else than we to come up with something as gruesome as The Hills Have Eyes, The Last House on the Left, and, of course, Saw? And who other than Americans to make Saw a franchise. One film may have one thing, but seven. What kind of people are we? It’s been noted that our rating system is harsher on sex than violence, while the ratings board in Europe is harsher on violence. Why is that? Why are we so okay with seeing violence? It might be a part of human nature, but what’s with all the reveling and “okay-ness” about it. There are video games, which are an easy target (no pun intended). The thing about the US is that we are slowly losing are ability to truly differentiate between fantasy and reality, especially regarding violence. Violence in film is getting more real, and violence in reality is becoming more prolific and ubiquitous.
But I haven’t addressed the shot for shot thing. In 1998, Gus van Sant remade Hitchcock’s masterpiece Psycho pretty much shot for shot. He said he did it “so no one would have to”. The point also was that duplicating every scene and every shot would not create a perfect replica of the original. Even if you like van Sant’s Psycho, there is no denying it is a lesser film in comparison to Hitchcock’s. Even though, it’s basically the same thing. When Haneke is remaking his film, not only is he basically articulating the same thing, but he also seems to be making a small statement on American remakes of foreign films. While he may not be ushering Park Chan-wook to take the reigns over from Spike Lee for the new Oldboy remake, he does seem to say that American remakes are, essentially, lazy and generally not exercises of artistry or creativity (again, exceptions notwithstanding, like A Fistful of Dollars). Learn to read subtitles and get over yourselves. But, who knows? Maybe Kurosawa will rise from the grave, destroy all prints of The Outrage and remake Rashomon himself.
To me, it doesn’t really matter. Although the Austrian original has more of a worldwide appeal with its content, I’ve become fond of having America getting told off through art. The performances in both films are outstanding and so painful to watch, they are what give the film the most potency. They are both technically proficient, of course, with long takes and static shots. But because they are shot for shot, they kind of blend together in the mind from time to time. The biggest thing I can say to you is see at least one of them. It doesn’t particularly matter which (thus the main failure on Haneke’s point, for neither are terribly distinctive enough to differentiate a whole hell of a lot). While the films may be smug in their condemnation of a sector of society that kind of enjoys this stuff, the potency of its message, its presentation, and execution are pretty flawless. It’s a horror film that creates real fear that the average slasher can’t. It seduces you in the most despicable way, seemingly to prove its very point. It makes you relinquish control completely from the situation. It makes your identify with terrible people. And, yes, it plays minds games with you. You know, Funny Games.
I am not sure whether it is because I am a cynic or because I am apathetic or because I spend most of my “deep thinking time” either analyzing films or sleeping, but the question of “Where do we come from?” and other “origin of life” and “meaning of life” questions has never really occurred to me longer than that of a piece of Trident gum. I am amongst the blithely unaware, and remain so. Even watching certain films and shows that prod at that very question, like Planet of the Apes, Close Encounters of the Third Kind, or even TV’s Lost, aside from analyzing within the context of the given show, I never though more of it outside of that context or applied it to my own life. Even after reading Camus’ The Stranger and even after watching Being John Malkovich (which, for the record, helped me grasp existentialism), I never thought of the meaning of life personally. Prometheus is no different, but I appreciated its probing at such questions nevertheless. While its admiration for Big Ideas is commendable, it is one hell of a messy film. But I enjoyed it anyways. Ridley Scott’s return to the universe he helped create in 1979 with Alien is visually spectacular, but its storyline is about as coherent as the theatrical edition of David Fincher’s Alien3 .
Its big questions stick out in the dialogue much like the social criticisms that stick out like an eyesore in the films of Jean-Luc Godard, or the social commentary on race relations sticks out blatantly in Crash. Though, the fact that a mainstream blockbuster would even bother asking those kinds of questions in a world of film where deep thought is usually frowned upon is, to some extent, admirable. Its choppy form and presentation is something that is problematic, but it is nice to see something that asks its viewers to think of those things. Written by Jon Spaihts and Lost co-creator/executive producer/writer Damon Lindelof, it asks those questions repeatedly, but perhaps not in an incessant manner. A good thing about the film’s screenplay is that, while it asks those questions, and filly in the backgrounds of certain characters with various ideologies, it allows for the audience to consider the answers.When scientists find an “invitation” in the form of archeological digs and subsequent symbols across the world pointing to something shared yet mysterious, it prompts Elizabeth Shaw (the original Lisbeth Salander, Noomi Rapace) and Charlie Holloway (Logan Marshall-Green) to go there. The invitation is a constellation, and with the help of Weyland Corp. (sound familiar?), they bring a crew aboard the expansive ship Prometheus to that very planet. You know, to go look for stuff. The speculation and main plot device is that the planet may hold the key to the origin of life and the creation of humans, even all life forms, something that has intrigued Shaw in particular since she was a little girl. Of course, once they get there, starting messing around a little bit, you know nothing good comes of it.
But its screenplay is the very root of the problem for Prometheus, no matter how “nice” it may be that something so mainstream would dare to make audiences think. The plot holes in the film and the unexplained questions and the abandoned subplots and the randomly inserted subplots… they are, to some, overwhelming and ruin the entire experience. Lindelof was called in for rewrites, and a new story may have developed, but it feels like fragments of the original are still apparent in the way that when you write a second draft of something, your friend will be quick to point out that something from the original is still there, but kind of not explained or even relevant. Some of this information and subplot is supposed to work in favor of the film’s suspense levels, but instead comes off as sloppy and unnecessary. Some of it may be a problem of logic. And while many complain about the issues, some of the questions are supposed to remain unanswered. Audiences hate a film where they are not spoon fed the answers, and while it may be a problem based both with the screenplay as well as the audience, the audience needs to grow up a little and work on its own for a bit. Certain things are supposed to remain unanswered, and intended to remain a mystery. There are certain parts where one could argue that the multiple sources of havoc in the film and not knowing which one is important is again intentional, to show that origins are chaotic in and of themselves. While some of these may be forgivable, the logic problems, as aforementioned, are sloppy and lazy.
Those problems aside, it was certainly a thrilling experience. Rooted in a very similar “haunted house” style of sci-fi horror (like Alien), it amps up the suspense by providing seedy characters, and cavernous set pieces which serve as perfection to haunt a viewer. Speaking as a matter of suspense work, director Ridley Scott is at the top of his game, and his return to the genre is a welcome one. His eye for visual style and his “Star Wars as a horror film” sensibility works well in contemporary film. It is a big film, shot in 3D, which I am pleased to report works in the film’s favor. Making its dark depths even deeper and more haunting and its immaculate rooms on Prometheus even more tantalizing, the 3D works well. Without the grand visual style of the film and its fantastic sense of thrill, the film’s weak points would end up outweighing its strengths.
Its cast, though, is also something to scream about. Noomi Rapace, and her harshly defined cheekbones, gives a very good performance in the film. Her idealistic Shaw, perhaps lost in search of something out there to believe in because of her father’s own faith, is smart, convincing, and yet also naïve. She also screams well, so that is also a plus. But it’s a performance that works very well for the film. Charlize Theron, who plays Meredith Vickers, an exec at Wayland Corp., brings in her full time bitch to the role, something that was sorely missed in Snow White and the Huntsman. Her cold and austere disposition is actually somewhat reminiscent of her bravura turn in Young Adult. But, this is a different kind of “bitch”. She is there to do her job and do it well, and she will have nothing less.
Though, the cast member that blows everyone out of the water is, of course, Michael Fassbender. Michael Fassbender does not merely play the android David. Michael Fassbender plays an Android playing Peter O’Toole playing Lawrence of Arabia. Yes, Fassbender’s sociopathic android David plays the David Lean epic on a loop, dyes his hair blonde, and models himself entirely on Peter O’Toole in said Lean epic. Needless to say, if they do not immediately call Fassbender to play O’Toole in a biopic, I, as well as many other people, will be very unhappy. Fassbender’s portrayal is perfect. It’s the right mix of dead emotion, wunderkind android curiosity, and devilish duplicity. Next to the visual style, Fassbender’s perfect performance is the best thing about the film. Though some of David’s actions have garnered questioning and complaint, the fact that David is so emotionless (despite his desire to feel emotion), it makes those unanswered motivations and action seem all the more eerie and frightening. Fassbender’s voice takes on a very smooth, emotionless tone, almost like HAL 9000 from Kubrick’s 2001: A Space Odyssey. Fassbender is so intriguing and insanely good, one kind of hopes for a separate spin off. Fassbender’s is a standout, electrifying performance, and one of the best things about the film.
To really break things down, the enjoyment of the film Prometheus is directly proportional to a) your expectations regarding the film as a prequel to Alien, b) your tolerance for unanswered questions, and c) how much you appreciate grand visual design, excellent suspense, and Michael Fassbender. If you consider the three factors prior to seeing the film, notably the first two, they will probably dictate as to how much you will enjoy the film. I was personally able to overlook its (perhaps glaring) plot flaws in favor of appreciating it as an exercise in sci-fi tension, outstanding visual design, and the fact that the film does ask big questions, even if it does not answer them. Because, if anything, doesn’t it matter that the questions are being asked at all?