Scream 4

Sweet Dreams Aren’t Made of This: A Look at Wes Craven’s New Nightmare

Posted on

This essay was originally featured on VeryAware.com

Before he was asking audiences what their favorite scary movie was, Wes Craven made a scream with the infamous and terrifying A NIGHTMARE ON ELM STREETin 1984. As profitable as that series would end up being, spawning six sequels, one cross over film, and a much maligned 2010 remake, Wes Craven stepped away after the first film. However, in 1994, he saw an opportunity to test out some of the self-referential and meta commentary that would pretty much define his work when SCREAM would be released two years later in 1996. WES CRAVEN’S NEW NIGHTMARE is the best of the NIGHTMARE sequels, and one of the best and most underrated horror films ever made. Not only did it set up the themes of SCREAM and its subsequent franchise, but it provided commentary on the process of filmmaking and what happens to that when a little nightmare called franchising happens.

Opening in on what looks like another run of the mill Freddy Krueger film, the camera pulls back from a dilapidated dungeon to reveal a film crew and… the making of another run of the mill Freddy Krueger film. So, it seems, from the first frame, Craven knows what audiences, regardless of their loyalty to the franchise, have come to expect from the series. There’s something different with the tone though. The sense of foreboding and classic Gothicism mixed the postmodernity people have come to be familiar with, but more than that, a sense of revisionism.

But, perhaps, we should explain what’s going on before jumping head first into the film. Heather Lagenkamp is married, has a son, and the NIGHTMARE franchise is pretty much behind her, since it’s been ten years since the original. She has, however, been receiving anonymous calls, having strange nightmares, and is getting the feeling that her past is coming to haunt her in reality. Her son, Dylan, is sleepwalking and experiencing similar nightmarish occurrences. He’ll be standing in the kitchen watching the original film on the television, transfixed by the man with the knives for fingers beckoning the audience towards the screen. Wes Craven, meanwhile, is working on a “top secret” film project, which turns out to be the product of new nightmares he’s been having. Parts of this sound familiar, don’t they?

Wes Craven’s reentry into the NIGHTMARE series is unique for a number of reasons, but probably first and foremost for its ability to uniquely blend fiction and reality, and address that approach head on. Heather Lagenkamp, who played Nancy in the original NIGHTMARE ON ELM STREET, plays herself. Robert Englund, Freddy himself, Robert Shaye, the franchise producer, Wes Craven, the creator and mastermind, and other cast and crew from the series all make appearances, setting up the film as if there really is going to be another NIGHTMARE film. This is instead of the audience knowing they’re watching another nightmare film. Even some of the camerawork set in reality, with its pseudo-documentary, cinema verite-ish handheld style, suggests that we’re watching something akin to a making-of instead of an actual film. This, however, only lasts part of the time. As much as Craven may like to tease his audience, he doesn’t like robbing them of the experience completely.

The nightmares Heather has been having bring the evil of Freddy Krueger, that notorious slasher icon who may or may not need a manicure, to reality. The nightmares her son has been having bring the horror home. Which may be one of the points Craven is making. Although the influence of horror on children or audiences has been touched upon once or twice before (Michael Haneke’s FUNNY GAMES or Tom Six’s THE HUMAN CENTIPEDE II: FULL SEQUENCE), it really has not been done with the nuance (yes, you read correctly) that Craven was able to achieve with his NEW NIGHTMARE. Several times, minor characters ask Lagenkamp if she has allowed her son to watch the films she’s done and vehemently declare that they have a negative effect on children. And several times we see Dylan standing in the kitchen, staring at the screen or chanting that devilishly catchy rhyme: One, two, Freddy’s coming for you…

Freddy looks different in this film. Wildly different. As if forged in the ninth circle of Hell, the revisionist approach to the design of the character is almost a reinvention, something that is, again, addressed directly in the film. Wes Craven, when speaking to Heather about the script, discusses the evil that has manifested itself as Freddy. In this conversation, he skewers the insatiable producers who feel the need to make sequel after sequel, saying, “But the problem comes when the story dies. It can get too familiar… or somebody waters it down to make it an easier sell…” You see, folks, even Craven knows his limits! A good part of the film is spent illustrating the difficulties of coming to terms with reinventing or remaking something that is incredibly familiar and the hurdles that must be made in order to make that seem like a fresh sell the fans will enjoy. (The fans are a very demanding people.)

He is, of course, commenting on revisionism in general. As a director who has had his fair share of films remade (THE HILLS HAVE EYES, THE LAST HOUSE ON THE LEFT, A NIGHTMARE ON ELM STREET, etc.), it’s interesting for him to approach the topic at all. But his reinvention of an iconic character would, in some ways, pave the way for Christopher Nolan’s reinvention of Batman and his further critiques on remakes, reboots, and rehashes in SCREAM 4. Not to mention that the script itself makes several appearances in the film, further accentuating the meta-ness. Not only does it appear in the film, but scenes that directly correlate with scenes on the page are almost read from the page. Spooky, huh?

Oh, did I mention the film is actually scary? Apart from being a very smart horror film (with some flaws and pacing issues), Craven brings some Hitchcock worthy suspense. Although it is, at heart, a slasher film (if an intelligent one), the film is so rooted in how meta it is that the simplicity of the Boogeyman walking around and killing people in their dreams is not enough. Like Craven says, it gets too familiar. So, the fear and the scares come from the paranoia and worry from Heather and the maternal fear of what is happening with her son. Watching a child basically having an epilepsy episode just after growling “Never sleep again” is scarier than just having Freddy slash his way through Los Angeles. But when he does appear, the new look – more monstrous than a man just burnt alive – is terrifying.

It’s that fear of what will happen to a child if he or she does watch horror films which Craven is commenting upon. The end of the film takes place in the same dream world dungeon, straight out of Hell, as the set that we see in the beginning of the film. After the deed is done and Heather and her son fall out of bed back into reality, we are left with a thought: the dichotomy between reality and fiction has clearly been made. Therefore, why is it so hard for other people to discern that? The harsh contrast of the jagged edges of the fiction and the innocuous realism of reality are distinctly made, and yet there are people who confuse the two. Craven makes the point in saying that Freddy is “making his way from film and into reality”. That inability to distinguish the two might be the most fearsome thing of all.

WES CRAVEN’S NEW NIGHTMARE is an underrated gem that shows that the writer-director could play the self-referential commentary game before SCREAM. With some nice performances and true terror, the film shines with its insightful look at the influence of horror films on the public and its very self-aware style. Perhaps the point of the film, besides making you think, is that you can and should sleep again. Because it’s all a dream, or rather, a nightmare…

Funny/Scary/Brilliant Genre Games: The Cabin in the Woods

Posted on

I like horror movies. Actually, I used to love them, even to the extent where, in fifth or sixth grade, I began to write a history of the horror genre in book form. Around seventh or eighth grade, I grew out of my obsession, not exactly because my tastes had been broadened, but because the genre was quickly getting old. A genre that once could reflect social anxieties and also be a lot of fun had turned into something cynical, cruel, and, worst of all, really boring. With the advent of torture porn, the new extreme horror movies did not seem to change much of anything; they just made it gorier. Yes, you had your exceptions like Saw and Scream 4, films that worked on a postmodern level that either explored human nature or the industry itself, and those were great. Neither, however, were really game changers. They could be clever, even great, but were just short of actually revitalizing an ironically dying genre. At least, not in the last decade or so. (You could argue, definitely, that the first Scream in 1996 was a game changer.) But, here we are, in 2012, and while every other studio is rebooting, remaking, and sequeling horror movies to death, Joss Whedon (Firefly, Buffy the Vampire Slayer, Dr. Horrible’s Sing-Along Blog) and Drew Goddard (writer of Cloverfield) have something entirely new up their sleeves. Something that, while perhaps part of the postmodern meta-humor fad, is actually something different. Something fun, something funny, something terrifying, and something brilliant… this way comes. And it is also something I cannot really divulge.

Your five gloriously stupid young pretty people, your usual archetypes, are headed to, as the title suggests, a cabin in the woods. You have your alpha-male (Chris Hemsworth, pre-Thor), your sex-pot (Anna Hutchinson), your guy-who-actually-smokes-pot (Fran Kranz), your attractive bookish type (Jesse Williams), and your virgin (Kristen Connolly). Behold! The five most overused archetypes in the horror genre ever! All lines up and ready to be slaughtered. Not much else needs to be said about the fates of these poor pretty people, but terror ensues as these unwise people do stupid things, just as the audience predicts.

You know that feeling where you kind of relish the terrible fates of the pretty people in the horror films you watch and enjoy? Schadenfreude, the German expression that translates as “the pleasure from the misfortune of others”? Well, Whedon and Goddard feel it too. However, they seem to have gotten bored with the usual tropes and clichés; but they also seem to be fascinated why we love the stuff, even if it gets old, boring, and stupid. If Michael Heneke (director of the German art house horror film Funny Games) and Wes Craven (Scream) had a film baby, The Cabin in the Woods would probably be it. It is equal parts a derisively hilarious deconstruction of the horror genre (a bit broader than the Scream series, which deconstructs slasher films specifically), and an analytical exploration as to why we, the sadistic audience, love every minute of it.

The acting is not bad at all. For what it needs to be, the acting is clever, which is greatly aided by the fact that the characters, while intentional carbon copy archetypes taken from the Book of Character Archetypes for Movies, are smart. Sometimes they do the idiotic things we, the audience, expect them to do, and sometimes they do something a little smarter. And we have Richard Jenkins (the Visitor) and Bradley Whitford (The West Wing) in the film too, which is pretty great.

The film wink-winks so often to the audience that, if the film were a person with eyes, they would need a very strong prescription for contacts. Even with the incessant postmodern level of construction, the film still remains, to some extent, unpredictable. The humor is devilish and hits you in a place one does not usually expect, but in an extreme jovial level, and in a way that, after you realize you are laughing (hysterically, in my case), you kick yourself a little because you feel like you should have expected the film to toy with you in this way.

Michael Heneke’s Funny Games is a cruel, merciless look at why audiences love horror movies, but the film’s extreme realism and self-satisfied laugh (and the fact that the villains break the fourth wall) make the director just as complicit in the enjoyment of the violence as the audience. Heneke rubs your face in it in a mean spirited way. Goddard and Whedon, however, have a similar treatment, but they ease it up so that they are laughing right along with you. Craven, in all his nightmarish genius, deconstructs a specific sub-genre of horror and does it well. Goddard and Whedon broaden the spectrum and seem to concentrate more on critiquing the voyeurism itself when watching horror movies. What Cabin does that Funny Games does not is fully admit that they love the stuff just as much as the audience that has come to see the carnage. It ends up being the product of two filmmakers who have become so bored with the tropes and clichés; they decide to make a change. Written by a couple of fans for millions of fans.

In a nice way, the film works as criticism of the genre and of the audience, but sans the pretentiousness that a film with these themes would have done. From making the broad generalizations about the horror genre and its over trodden tropes to making very specific allusions, Goddard and Whedon go back and use some of what we have seen before and tests to see if it still scares us. And when they know that it really doesn’t anymore, they high five and push it further, really asking why we audiences keep coming back. What makes it work? What is it about horror films that lead the audience to sadistically cackle at innocent people’s deaths? Thankfully, the two do not force an answer down the audience’s throats either and leave it to the viewer to decide.

After all this praise, how did I feel about the film? I loved it. It has been a very long time since I have seen a horror movie that made me laugh as hard as I did (manically, for that matter), make me jump as high as I did (a good foot in the air), and test me intellectually as much as it did. That is not to say the film is snobby or pretentious, just that it raised questions and asserted ideas that made the audience think both about the genre and about themselves. And it’s a film that is far less cynical than most of the meta-horror films that have been released recently (such as Scream 4). It was the most fun I have had at the movies in a long time.

The Cabin in the Woods can be thought of in two ways: as a very fun horror movie that is very clever in its deconstruction of the genre, or a very smart analysis and piece of criticism, both of the audience and of the genre itself. Deconstructing and criticizing are different things: Scream can deconstruct the slasher genre and fancy it up, but to criticize it, it had to point out how boring it really got and all of its errors and mistakes. Funny Games merely criticized, and maybe laughed in the faces of, the audiences who took pleasure in violence in film. The Cabin in the Woods is a kinder, but just as intelligent play on the two, able to stand on its own where, arguably, my comparison of Cabin to the two films is completely inessential to this review. (But, it is too late, so whatever.)  Drew Goddard and Joss Whedon have directed and written a meta-masterpiece, capable of being smart without being snarky, scary without being cliché-ridden (not in the same way, at least), and funny without being stupid. The Cabin in the Woods might be, might be, the horror film to end all horror films of the last decade. That last comment is probably hyperbolic on my part, but Cabin is the first film in a very long time to send shivers down my spine, make me laugh hysterically, and exercise my intellectual acumen: all at the same time. The Cabin in the Woods is fun, frightening, and fantastic.

Grade: A