Lost

Origin Story: Prometheus

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I am not sure whether it is because I am a cynic or because I am apathetic or because I spend most of my “deep thinking time” either analyzing films or sleeping, but the question of “Where do we come from?” and other “origin of life” and “meaning of life” questions has never really occurred to me longer than that of a piece of Trident gum. I am amongst the blithely unaware, and remain so. Even watching certain films and shows that prod at that very question, like Planet of the Apes, Close Encounters of the Third Kind, or even TV’s Lost, aside from analyzing within the context of the given show, I never though more of it outside of that context or applied it to my own life. Even after reading Camus’ The Stranger and even after watching Being John Malkovich (which, for the record, helped me grasp existentialism), I never thought of the meaning of life personally. Prometheus is no different, but I appreciated its probing at such questions nevertheless. While its admiration for Big Ideas is commendable, it is one hell of a messy film. But I enjoyed it anyways. Ridley Scott’s return to the universe he helped create in 1979 with Alien is visually spectacular, but its storyline is about as coherent as the theatrical edition of David Fincher’s Alien3 .

Its big questions stick out in the dialogue much like the social criticisms that stick out like an eyesore in the films of Jean-Luc Godard, or the social commentary on race relations sticks out blatantly in Crash. Though, the fact that a mainstream blockbuster would even bother asking those kinds of questions in a world of film where deep thought is usually frowned upon is, to some extent, admirable. Its choppy form and presentation is something that is problematic, but it is nice to see something that asks its viewers to think of those things. Written by Jon Spaihts and Lost co-creator/executive producer/writer Damon Lindelof, it asks those questions repeatedly, but perhaps not in an incessant manner. A good thing about the film’s screenplay is that, while it asks those questions, and filly in the backgrounds of certain characters with various ideologies, it allows for the audience to consider the answers.When scientists find an “invitation” in the form of archeological digs and subsequent symbols across the world pointing to something shared yet mysterious, it prompts Elizabeth Shaw (the original Lisbeth Salander, Noomi Rapace) and Charlie Holloway (Logan Marshall-Green) to go there. The invitation is a constellation, and with the help of Weyland Corp. (sound familiar?), they bring a crew aboard the expansive ship Prometheus to that very planet. You know, to go look for stuff. The speculation and main plot device is that the planet may hold the key to the origin of life and the creation of humans, even all life forms, something that has intrigued Shaw in particular since she was a little girl. Of course, once they get there, starting messing around a little bit, you know nothing good comes of it.

But its screenplay is the very root of the problem for Prometheus, no matter how “nice” it may be that something so mainstream would dare to make audiences think. The plot holes in the film and the unexplained questions and the abandoned subplots and the randomly inserted subplots… they are, to some, overwhelming and ruin the entire experience. Lindelof was called in for rewrites, and a new story may have developed, but it feels like fragments of the original are still apparent in the way that when you write a second draft of something, your friend will be quick to point out that something from the original is still there, but kind of not explained or even relevant. Some of this information and subplot is supposed to work in favor of the film’s suspense levels, but instead comes off as sloppy and unnecessary. Some of it may be a problem of logic. And while many complain about the issues, some of the questions are supposed to remain unanswered. Audiences hate a film where they are not spoon fed the answers, and while it may be a problem based both with the screenplay as well as the audience, the audience needs to grow up a little and work on its own for a bit. Certain things are supposed to remain unanswered, and intended to remain a mystery. There are certain parts where one could argue that the multiple sources of havoc in the film and not knowing which one is important is again intentional, to show that origins are chaotic in and of themselves. While some of these may be forgivable, the logic problems, as aforementioned, are sloppy and lazy.

Those problems aside, it was certainly a thrilling experience. Rooted in a very similar “haunted house” style of sci-fi horror (like Alien), it amps up the suspense by providing seedy characters, and cavernous set pieces which serve as perfection to haunt a viewer. Speaking as a matter of suspense work, director Ridley Scott is at the top of his game, and his return to the genre is a welcome one. His eye for visual style and his “Star Wars as a horror film” sensibility works well in contemporary film. It is a big film, shot in 3D, which I am pleased to report works in the film’s favor. Making its dark depths even deeper and more haunting and its immaculate rooms on Prometheus even more tantalizing, the 3D works well. Without the grand visual style of the film and its fantastic sense of thrill, the film’s weak points would end up outweighing its strengths.

Its cast, though, is also something to scream about. Noomi Rapace, and her harshly defined cheekbones, gives a very good performance in the film. Her idealistic Shaw, perhaps lost in search of something out there to believe in because of her father’s own faith, is smart, convincing, and yet also naïve. She also screams well, so that is also a plus. But it’s a performance that works very well for the film. Charlize Theron, who plays Meredith Vickers, an exec at Wayland Corp., brings in her full time bitch to the role, something that was sorely missed in Snow White and the Huntsman. Her cold and austere disposition is actually somewhat reminiscent of her bravura turn in Young Adult. But, this is a different kind of “bitch”. She is there to do her job and do it well, and she will have nothing less.

Though, the cast member that blows everyone out of the water is, of course, Michael Fassbender. Michael Fassbender does not merely play the android David. Michael Fassbender plays an Android playing Peter O’Toole playing Lawrence of Arabia. Yes, Fassbender’s sociopathic android David plays the David Lean epic on a loop, dyes his hair blonde, and models himself entirely on Peter O’Toole in said Lean epic. Needless to say, if they do not immediately call Fassbender to play O’Toole in a biopic, I, as well as many other people, will be very unhappy. Fassbender’s portrayal is perfect. It’s the right mix of dead emotion, wunderkind android curiosity, and devilish duplicity. Next to the visual style, Fassbender’s perfect performance is the best thing about the film. Though some of David’s actions have garnered questioning and complaint, the fact that David is so emotionless (despite his desire to feel emotion), it makes those unanswered motivations and action seem all the more eerie and frightening. Fassbender’s voice takes on a very smooth, emotionless tone, almost like HAL 9000 from Kubrick’s 2001: A Space Odyssey. Fassbender is so intriguing and insanely good, one kind of hopes for a separate spin off. Fassbender’s is a standout, electrifying performance, and one of the best things about the film.

To really break things down, the enjoyment of the film Prometheus is directly proportional to a) your expectations regarding the film as a prequel to Alien, b) your tolerance for unanswered questions, and c) how much you appreciate grand visual design, excellent suspense, and Michael Fassbender. If you consider the three factors prior to seeing the film, notably the first two, they will probably dictate as to how much you will enjoy the film. I was personally able to overlook its (perhaps glaring) plot flaws in favor of appreciating it as an exercise in sci-fi tension, outstanding visual design, and the fact that the film does ask big questions, even if it does not answer them. Because, if anything, doesn’t it matter that the questions are being asked at all?

Funny/Scary/Brilliant Genre Games: The Cabin in the Woods

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I like horror movies. Actually, I used to love them, even to the extent where, in fifth or sixth grade, I began to write a history of the horror genre in book form. Around seventh or eighth grade, I grew out of my obsession, not exactly because my tastes had been broadened, but because the genre was quickly getting old. A genre that once could reflect social anxieties and also be a lot of fun had turned into something cynical, cruel, and, worst of all, really boring. With the advent of torture porn, the new extreme horror movies did not seem to change much of anything; they just made it gorier. Yes, you had your exceptions like Saw and Scream 4, films that worked on a postmodern level that either explored human nature or the industry itself, and those were great. Neither, however, were really game changers. They could be clever, even great, but were just short of actually revitalizing an ironically dying genre. At least, not in the last decade or so. (You could argue, definitely, that the first Scream in 1996 was a game changer.) But, here we are, in 2012, and while every other studio is rebooting, remaking, and sequeling horror movies to death, Joss Whedon (Firefly, Buffy the Vampire Slayer, Dr. Horrible’s Sing-Along Blog) and Drew Goddard (writer of Cloverfield) have something entirely new up their sleeves. Something that, while perhaps part of the postmodern meta-humor fad, is actually something different. Something fun, something funny, something terrifying, and something brilliant… this way comes. And it is also something I cannot really divulge.

Your five gloriously stupid young pretty people, your usual archetypes, are headed to, as the title suggests, a cabin in the woods. You have your alpha-male (Chris Hemsworth, pre-Thor), your sex-pot (Anna Hutchinson), your guy-who-actually-smokes-pot (Fran Kranz), your attractive bookish type (Jesse Williams), and your virgin (Kristen Connolly). Behold! The five most overused archetypes in the horror genre ever! All lines up and ready to be slaughtered. Not much else needs to be said about the fates of these poor pretty people, but terror ensues as these unwise people do stupid things, just as the audience predicts.

You know that feeling where you kind of relish the terrible fates of the pretty people in the horror films you watch and enjoy? Schadenfreude, the German expression that translates as “the pleasure from the misfortune of others”? Well, Whedon and Goddard feel it too. However, they seem to have gotten bored with the usual tropes and clichés; but they also seem to be fascinated why we love the stuff, even if it gets old, boring, and stupid. If Michael Heneke (director of the German art house horror film Funny Games) and Wes Craven (Scream) had a film baby, The Cabin in the Woods would probably be it. It is equal parts a derisively hilarious deconstruction of the horror genre (a bit broader than the Scream series, which deconstructs slasher films specifically), and an analytical exploration as to why we, the sadistic audience, love every minute of it.

The acting is not bad at all. For what it needs to be, the acting is clever, which is greatly aided by the fact that the characters, while intentional carbon copy archetypes taken from the Book of Character Archetypes for Movies, are smart. Sometimes they do the idiotic things we, the audience, expect them to do, and sometimes they do something a little smarter. And we have Richard Jenkins (the Visitor) and Bradley Whitford (The West Wing) in the film too, which is pretty great.

The film wink-winks so often to the audience that, if the film were a person with eyes, they would need a very strong prescription for contacts. Even with the incessant postmodern level of construction, the film still remains, to some extent, unpredictable. The humor is devilish and hits you in a place one does not usually expect, but in an extreme jovial level, and in a way that, after you realize you are laughing (hysterically, in my case), you kick yourself a little because you feel like you should have expected the film to toy with you in this way.

Michael Heneke’s Funny Games is a cruel, merciless look at why audiences love horror movies, but the film’s extreme realism and self-satisfied laugh (and the fact that the villains break the fourth wall) make the director just as complicit in the enjoyment of the violence as the audience. Heneke rubs your face in it in a mean spirited way. Goddard and Whedon, however, have a similar treatment, but they ease it up so that they are laughing right along with you. Craven, in all his nightmarish genius, deconstructs a specific sub-genre of horror and does it well. Goddard and Whedon broaden the spectrum and seem to concentrate more on critiquing the voyeurism itself when watching horror movies. What Cabin does that Funny Games does not is fully admit that they love the stuff just as much as the audience that has come to see the carnage. It ends up being the product of two filmmakers who have become so bored with the tropes and clichés; they decide to make a change. Written by a couple of fans for millions of fans.

In a nice way, the film works as criticism of the genre and of the audience, but sans the pretentiousness that a film with these themes would have done. From making the broad generalizations about the horror genre and its over trodden tropes to making very specific allusions, Goddard and Whedon go back and use some of what we have seen before and tests to see if it still scares us. And when they know that it really doesn’t anymore, they high five and push it further, really asking why we audiences keep coming back. What makes it work? What is it about horror films that lead the audience to sadistically cackle at innocent people’s deaths? Thankfully, the two do not force an answer down the audience’s throats either and leave it to the viewer to decide.

After all this praise, how did I feel about the film? I loved it. It has been a very long time since I have seen a horror movie that made me laugh as hard as I did (manically, for that matter), make me jump as high as I did (a good foot in the air), and test me intellectually as much as it did. That is not to say the film is snobby or pretentious, just that it raised questions and asserted ideas that made the audience think both about the genre and about themselves. And it’s a film that is far less cynical than most of the meta-horror films that have been released recently (such as Scream 4). It was the most fun I have had at the movies in a long time.

The Cabin in the Woods can be thought of in two ways: as a very fun horror movie that is very clever in its deconstruction of the genre, or a very smart analysis and piece of criticism, both of the audience and of the genre itself. Deconstructing and criticizing are different things: Scream can deconstruct the slasher genre and fancy it up, but to criticize it, it had to point out how boring it really got and all of its errors and mistakes. Funny Games merely criticized, and maybe laughed in the faces of, the audiences who took pleasure in violence in film. The Cabin in the Woods is a kinder, but just as intelligent play on the two, able to stand on its own where, arguably, my comparison of Cabin to the two films is completely inessential to this review. (But, it is too late, so whatever.)  Drew Goddard and Joss Whedon have directed and written a meta-masterpiece, capable of being smart without being snarky, scary without being cliché-ridden (not in the same way, at least), and funny without being stupid. The Cabin in the Woods might be, might be, the horror film to end all horror films of the last decade. That last comment is probably hyperbolic on my part, but Cabin is the first film in a very long time to send shivers down my spine, make me laugh hysterically, and exercise my intellectual acumen: all at the same time. The Cabin in the Woods is fun, frightening, and fantastic.

Grade: A